MD_Cubo LED Cube Arduino Library
2.1
Library to control LED Cubes
|
#include <MD_Cubo.h>
Public Types | |
enum | axis_t : uint8_t { XAXIS, YAXIS, ZAXIS } |
enum | plane_t : uint8_t { XYPLANE, XZPLANE, YZPLANE } |
Public Member Functions | |
MD_Cubo (uint8_t sizeCube) | |
~MD_Cubo () | |
Methods for hardware control. | |
virtual void | begin (void) |
virtual void | setVoxel (boolean p, uint8_t x, uint8_t y, uint8_t z) |
virtual void | setVoxel (uint32_t p, uint8_t x, uint8_t y, uint8_t z) |
virtual uint32_t | getVoxel (uint8_t x, uint8_t y, uint8_t z) |
virtual void | setIntensity (uint8_t intensity) |
uint8_t | getIntensity (void) |
virtual void | update () |
virtual void | clear (uint32_t p=VOX_OFF) |
virtual void | animate (uint32_t wait=0) |
uint8_t | size (axis_t axis) |
virtual bool | isColorCube (void) |
Methods for device-independent graphics. | |
uint8_t | _sizeXaxis |
the number of LEDs on x axis of the cube. Total number of voxels is x*y*z. | |
uint8_t | _sizeYaxis |
the number of LEDs on y axis of the cube. Total number of voxels is x*y*z. | |
uint8_t | _sizeZaxis |
the number of LEDs on z axis of the cube. Total number of voxels is x*y*z. | |
uint8_t | _intensity |
the default intensity for the cube. | |
void | fillPlane (uint32_t p, plane_t plane, uint8_t coord) |
void | copyPlane (plane_t plane, uint8_t cordFrom, uint8_t cordTo) |
void | drawLine (uint32_t p, uint8_t x1, uint8_t y1, uint8_t z1, uint8_t x2, uint8_t y2, uint8_t z2) |
void | drawRPrism (uint32_t p, uint8_t x, uint8_t y, uint8_t z, int8_t dx, int8_t dy, int8_t dz) |
void | drawCube (uint32_t p, uint8_t x, uint8_t y, uint8_t z, int8_t size) |
Core object for the MD_Cubo library
enum MD_Cubo::axis_t : uint8_t |
enum MD_Cubo::plane_t : uint8_t |
MD_Cubo::MD_Cubo | ( | uint8_t | sizeCube | ) |
Class Constructor.
Instantiate a new instance of the class. The parameters passed are used to initialize the object. Multiple instances may co-exist provided the virtual cube functions can do so also.
sizeCube | the number of LEDs on each side of the cube. |
MD_Cubo::~MD_Cubo | ( | ) |
Class Destructor.
Released any allocated memory and does the necessary to clean up once the object is no longer required.
|
virtual |
Animate the cube display.
Cubes that need to be refreshed/multiplexed in order to show the display should have the multiplexing code inserted here. The code should be written as a non-blocking state machine that should be executing for wait milliseconds. If wait is zero then one step in the refresh should be executed and the method needs to be invoke often enough to ensure animations are seen to be smooth. This is only implementable in the user derived object, as it is heavily reliant on the hardware configuration.
wait | optional period for this animation to execute before returning. |
Reimplemented in MD_Cubo_DirectIO, MD_Cubo_ICS595, and MD_Cubo_ICS574.
|
virtual |
Initialize the object.
Initialize the object data. This needs to be called during setup() to initialize new data for the class that cannot be done during the object creation.
Hardware interfaces implemented in virtual functions should be initialized here.
Reimplemented in MD_Cubo_DirectIO, MD_Cubo_JC, MD_Cubo_ICS574, MD_Cubo_STC, MD_Cubo_ICS595, and MD_Cubo_72xx.
|
virtual |
Clear the cube.
Set every voxel in the cube to the specified value (default off). The generic method iterates through all the voxels. A more efficient implementation may be possible by exploiting access to hardware.
p | set the the RGB value required, RGB(0,0,0) for all black (default). |
Reimplemented in MD_Cubo_DirectIO, MD_Cubo_JC, MD_Cubo_STC, MD_Cubo_ICS595, and MD_Cubo_72xx.
void MD_Cubo::copyPlane | ( | plane_t | plane, |
uint8_t | cordFrom, | ||
uint8_t | cordTo | ||
) |
Copy the specified plane.
One slice of LEDs (a square) is copied from the plane coordinate cordFrom to the plane coordinate cordTo. The coordinate relates to the intersection point between the plane and the axis specified. For example, if plane is XYPLANE, coord is the z value through which the plane passes.
plane | the plane this applies to. One of the plane_t value. |
cordFrom | the source coordinate value. |
cordTo | the destination coordinate value. |
void MD_Cubo::drawCube | ( | uint32_t | p, |
uint8_t | x, | ||
uint8_t | y, | ||
uint8_t | z, | ||
int8_t | size | ||
) |
Draw the outline of a cube in 3D space.
The cube is a rectangular prism with same dx, dy, dz, so this is a wrapper for the more generic case.
p | voxel RGB value - if VOX_OFF, set the voxel off. Otherwise set the voxel to the color. |
x | x coordinate for one corner. |
y | y coordinate for one corner. |
z | z coordinate for one corner. |
size | the size of one side of the cube in voxels. |
void MD_Cubo::drawLine | ( | uint32_t | p, |
uint8_t | x1, | ||
uint8_t | y1, | ||
uint8_t | z1, | ||
uint8_t | x2, | ||
uint8_t | y2, | ||
uint8_t | z2 | ||
) |
Draw an arbitrary line in 3D space.
The line is drawn from the start to the end coordinates using Bresenham's line drawing algorithm in 3D. The line can be drawn 'on' or 'off' by specifying the voxel value, p.
p | voxel RGB value - if VOX_OFF, set the voxel off. Otherwise, set the voxel to the color. |
x1 | x coordinate for the start point. |
y1 | y coordinate for the start point. |
z1 | z coordinate for the start point. |
x2 | x coordinate for the end point. |
y2 | y coordinate for the end point. |
z2 | z coordinate for the end point. |
void MD_Cubo::drawRPrism | ( | uint32_t | p, |
uint8_t | x, | ||
uint8_t | y, | ||
uint8_t | z, | ||
int8_t | dx, | ||
int8_t | dy, | ||
int8_t | dz | ||
) |
Draw an arbitrary rectangular prism in 3D space.
The rectangular prism is drawn from the start coordinates to the diagonally opposite corner in 3D space. The line can be drawn in any color by specifying the voxel value, p. A cube is a rectangular prism with the same dx, dy, dz A rectangle (2D) is a rectangular prism with one of dx, dy or dz set to 0
p | voxel RGB value - if VOX_OFF set the voxel off. Otherwise set the voxel to the color. |
x | x coordinate for one corner. |
y | y coordinate for one corner. |
z | z coordinate for one corner. |
dx | x delta for diagonally opposite point. |
dy | y delta for diagonally opposite point. |
dz | z delta for diagonally opposite point. |
void MD_Cubo::fillPlane | ( | uint32_t | p, |
plane_t | plane, | ||
uint8_t | coord | ||
) |
Fill the specified plane.
One slice of LEDs (a square) is turned on or off at the specified coordinate value. The coordinate relates to the intersection point between the plane and the axis specified. For example, if plane is XYPLANE, coord is the z value through which the plane passes.
p | voxel RGB value - if VOX_OFF set the voxel off. Otherwise set the voxel to the color. |
plane | the plane this applies to. One of the plane_t value. |
coord | axis intersection coordinate value. |
uint8_t MD_Cubo::getIntensity | ( | void | ) |
Get the default intensity/brightness of the cube.
Get the default brightness of the cube. This is only implementable in the user derived object, as it is heavily reliant on the hardware configuration.
|
virtual |
Get the status of specified point in the cube.
This is the most basic graphic function and is necessarily only implementable in the user derived object, as it is heavily related to the hardware configuration. The (x,y,z) coordinate for the voxel needs to be mapped to a device address and color value of the voxel returned to the calling program.
x | x coordinate for the voxel. |
y | y coordinate for the voxel. |
z | z coordinate for the voxel. |
Reimplemented in MD_Cubo_DirectIO, MD_Cubo_JC, MD_Cubo_ICS574, MD_Cubo_STC, MD_Cubo_ICS595, and MD_Cubo_72xx.
|
virtual |
Return whether the cube supports RGB color.
Return true if the cube supports RGB colors. This will depend on the hardware implemented, so can be overridden by the user functions.
Reimplemented in MD_Cubo_STC.
|
virtual |
Set the default intensity/brightness of the cube.
Set the default brightness of the cube. This is only implementable in the user derived object, as it is heavily reliant on the hardware configuration.
Brightness is supplied as a number 0 to MAX_INTENSITY (0 is darkest). If the hardware has a different range this will need to be remapped in the user derived object.
intensity | the intensity for the cube (0 .. MAX_INTENSITY). |
Reimplemented in MD_Cubo_JC, and MD_Cubo_72xx.
|
virtual |
Set the specified point in the cube (monochrome version).
This method should only be implemented for monochrome cubes and is for backward compatibility only. The preferred implementation is to use the color version for all cubes.
This is the most basic graphic function and is necessarily only implementable in the user derived object, as it is heavily related to the hardware configuration. The (x,y,z) coordinate for the voxel needs to be mapped to a device action to turn the voxel on or off.
p | voxel value - if false, set the voxel off. Otherwise, set the voxel on. |
x | x coordinate for the voxel. |
y | y coordinate for the voxel. |
z | z coordinate for the voxel. |
Reimplemented in MD_Cubo_STC.
|
virtual |
Set the specified point in the cube.
This is the most basic graphic function and is necessarily only implementable in the user derived object, as it is heavily related to the hardware configuration. The (x,y,z) coordinate for the voxel needs to be mapped to a device action to turn the voxel to the specified color in the specified color and intensity.
By default all cubes are treated as color cubes. User code should recognize if it is operating with a color or monochrome cube by testing isColorCube(). For clarity, monochrome cubes should use the default VOX_ON and VOX_OFF colors for clarity, color cubes are free to choose any RGB color.
Default for this virtual method is to invoke the monochrome method if color is not implemented in user code.
p | voxel RGB value - if VOX_OFF, set the voxel off. Otherwise, set the voxel to the color. |
x | x coordinate for the voxel. |
y | y coordinate for the voxel. |
z | z coordinate for the voxel. |
Reimplemented in MD_Cubo_DirectIO, MD_Cubo_JC, MD_Cubo_ICS574, MD_Cubo_STC, MD_Cubo_ICS595, and MD_Cubo_72xx.
uint8_t MD_Cubo::size | ( | axis_t | axis | ) |
Return the size of the cube.
Return the number of LED on one side of the cube. Allows high level code to be independent of any size definitions, which are known in in the user derived object, as it is reliant on the hardware configuration.
axis | specifies the axis required, one of the axis_t enumerations. |
|
virtual |
Update the cube display.
All cube changes are buffered internally until this method is called, at which time the cube is updated. This is only implementable in the user derived object, as it is heavily reliant on the hardware configuration.
Reimplemented in MD_Cubo_DirectIO, MD_Cubo_JC, MD_Cubo_STC, MD_Cubo_ICS595, and MD_Cubo_72xx.