MD_UISwitch Library 2.2
Library for different types of User Interface switches
MD_UISwitch_Analog Class Reference

#include <MD_UISwitch.h>

Inheritance diagram for MD_UISwitch_Analog:
Collaboration diagram for MD_UISwitch_Analog:

Classes

struct  uiAnalogKeys_t
 

Public Member Functions

Class constructor and destructor.
 MD_UISwitch_Analog (uint8_t pin, uiAnalogKeys_t *kt, uint8_t ktSize)
 
 ~MD_UISwitch_Analog ()
 
Methods for core object control.
virtual void begin (void)
 
virtual keyResult_t read (void)
 
- Public Member Functions inherited from MD_UISwitch
 MD_UISwitch (void)
 
 ~MD_UISwitch ()
 
virtual uint8_t getKey (void)
 
void setPressTime (uint16_t t)
 
void setDoublePressTime (uint16_t t)
 
void setLongPressTime (uint16_t t)
 
void setRepeatTime (uint16_t t)
 
void enableDoublePress (boolean f)
 
void enableLongPress (boolean f)
 
void enableRepeat (boolean f)
 
void enableRepeatResult (boolean f)
 

Protected Attributes

uint8_t _pin
 pin number
 
uiAnalogKeys_t_kt
 analog key values table
 
uint8_t _ktSize
 number of elements in analog keys table
 
int16_t _lastKeyIdx
 index of the last key read
 
- Protected Attributes inherited from MD_UISwitch
state_fsm _state
 the FSM current state
 
keyResult_t _kPush
 storage for pushed key in FSM
 
uint32_t _timeActive
 the millis() time switch was last activated
 
uint8_t _enableFlags
 functions enabled/disabled
 
uint8_t _RC = 0
 RC integrator value.
 
bool _prevStatus
 previous 'active' status for edge detection
 
state_db _RCstate
 current RC debouning state
 
uint16_t _timePress
 press time in milliseconds
 
uint16_t _timeDoublePress
 double press detection time in milliseconds
 
uint16_t _timeLongPress
 long press time in milliseconds
 
uint16_t _timeRepeat
 repeat time delay in milliseconds
 
uint8_t _lastKey
 persists the last key value until a new one is detected
 
int16_t _lastKeyIdx
 internal index of the last key read
 

Additional Inherited Members

- Public Types inherited from MD_UISwitch
enum  keyResult_t {
  KEY_NULL , KEY_DOWN , KEY_UP , KEY_PRESS ,
  KEY_DPRESS , KEY_LONGPRESS , KEY_RPTPRESS
}
 
- Protected Types inherited from MD_UISwitch
enum  state_fsm {
  S_IDLE , S_PRESS , S_PRESS2A , S_PRESS2B ,
  S_PRESSL , S_REPEAT , S_WAIT
}
 
enum  state_db { S_WAIT_START , S_DEBOUNCE , S_WAIT_RELEASE }
 
- Protected Member Functions inherited from MD_UISwitch
keyResult_t processFSM (bool swState, bool reset=false)
 
bool debounce (bool curStatus, bool reset=false)
 
- Static Protected Attributes inherited from MD_UISwitch
static const uint16_t KEY_PRESS_TIME = 150
 Default key press time in milliseconds.
 
static const uint16_t KEY_DPRESS_TIME = 250
 Default double press time between presses in milliseconds.
 
static const uint16_t KEY_LONGPRESS_TIME = 600
 Default long press detection time in milliseconds.
 
static const uint16_t KEY_REPEAT_TIME = 300
 Default time between repeats in in milliseconds.
 
static const uint8_t KEY_ACTIVE_STATE = LOW
 Default key is active low - transition high to low detection.
 
static const uint8_t REPEAT_RESULT_ENABLE = 3
 Internal status bit to return KS_REPEAT instead of KS_PRESS.
 
static const uint8_t DPRESS_ENABLE = 2
 Internal status bit to enable double press.
 
static const uint8_t LONGPRESS_ENABLE = 1
 Internal status bit to enable long press.
 
static const uint8_t REPEAT_ENABLE = 0
 Internal status bit to enable repeat key.
 

Detailed Description

Extension class MD_UISwitch_Analog.

Implements resistor ladder switches on analog input. This type of switch are typically found on 1602 LCD module shields.

image{inline} html lcd_shield.jpg "LCD Shield"

All the switches are wired to one analog input, generally with resistor values as shown in the circuit below. The switch pressed is determined from the analog value read from the port. This may vary depending on the implementation of the resistor, so a translation table is implemented to allow the remapping of the analog value to a key number.

The translation table must be determined separately and passed as a parameter to the class constructor - the utility application Test_Analog_Keys in the examples folder can be used for this purpose. The class does not copy this table to its own memory, so it must remain in scope for the life of the object.

Constructor & Destructor Documentation

◆ MD_UISwitch_Analog()

MD_UISwitch_Analog::MD_UISwitch_Analog ( uint8_t  pin,
uiAnalogKeys_t kt,
uint8_t  ktSize 
)

Class Constructor.

Instantiate a new instance of the class. The parameters passed are used to the hardware interface to the switch.

The key definitions table is not copied by the class, so user code must ensure that the table remains in scope for the life of the object created.

Parameters
pinthe analog pin to which the switches are connected.
ktpointer to a table of analog value key definitions
ktSizenumber of elements in the kt table

◆ ~MD_UISwitch_Analog()

MD_UISwitch_Analog::~MD_UISwitch_Analog ( )

Class Destructor.

Release allocated memory and does the necessary to clean up once the queue is no longer required.

Member Function Documentation

◆ begin()

void MD_UISwitch_Analog::begin ( void  )
virtual

Initialize the object.

Initialize the object data. This needs to be called during setup() to initialize new data for the class that cannot be done during the object creation.

Implements MD_UISwitch.

◆ read()

MD_UISwitch::keyResult_t MD_UISwitch_Analog::read ( void  )
virtual

Return the state of the switch

Return one of the keypress types depending on what has been detected. The timing for each keypress starts when the first transition of the switch from inactive to active state and is recognized by a finite state machine whose operation is directed by the timer and option values specified.

Returns
one of the keyResult_t enumerated values

Implements MD_UISwitch.


The documentation for this class was generated from the following files: