MD_UISwitch Library 2.2
Library for different types of User Interface switches
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#include <MD_UISwitch.h>
Public Member Functions | |
Class constructor and destructor. | |
MD_UISwitch_Digital (uint8_t pin, uint8_t onState=KEY_ACTIVE_STATE) | |
MD_UISwitch_Digital (const uint8_t *pins, uint8_t pinCount, uint8_t onState=KEY_ACTIVE_STATE) | |
~MD_UISwitch_Digital () | |
Methods for core object control. | |
virtual void | begin (void) |
virtual keyResult_t | read (void) |
Public Member Functions inherited from MD_UISwitch | |
MD_UISwitch (void) | |
~MD_UISwitch () | |
virtual uint8_t | getKey (void) |
void | setPressTime (uint16_t t) |
void | setDoublePressTime (uint16_t t) |
void | setLongPressTime (uint16_t t) |
void | setRepeatTime (uint16_t t) |
void | enableDoublePress (boolean f) |
void | enableLongPress (boolean f) |
void | enableRepeat (boolean f) |
void | enableRepeatResult (boolean f) |
Protected Attributes | |
uint8_t | _pinSimple |
pin number for simple pins | |
const uint8_t * | _pins |
pointer to data for one or more pins | |
uint8_t | _pinCount |
number of pins defined | |
uint8_t | _onState |
digital state for ON | |
Protected Attributes inherited from MD_UISwitch | |
state_fsm | _state |
the FSM current state | |
keyResult_t | _kPush |
storage for pushed key in FSM | |
uint32_t | _timeActive |
the millis() time switch was last activated | |
uint8_t | _enableFlags |
functions enabled/disabled | |
uint8_t | _RC = 0 |
RC integrator value. | |
bool | _prevStatus |
previous 'active' status for edge detection | |
state_db | _RCstate |
current RC debouning state | |
uint16_t | _timePress |
press time in milliseconds | |
uint16_t | _timeDoublePress |
double press detection time in milliseconds | |
uint16_t | _timeLongPress |
long press time in milliseconds | |
uint16_t | _timeRepeat |
repeat time delay in milliseconds | |
uint8_t | _lastKey |
persists the last key value until a new one is detected | |
int16_t | _lastKeyIdx |
internal index of the last key read | |
Additional Inherited Members | |
Public Types inherited from MD_UISwitch | |
enum | keyResult_t { KEY_NULL , KEY_DOWN , KEY_UP , KEY_PRESS , KEY_DPRESS , KEY_LONGPRESS , KEY_RPTPRESS } |
Protected Types inherited from MD_UISwitch | |
enum | state_fsm { S_IDLE , S_PRESS , S_PRESS2A , S_PRESS2B , S_PRESSL , S_REPEAT , S_WAIT } |
enum | state_db { S_WAIT_START , S_DEBOUNCE , S_WAIT_RELEASE } |
Protected Member Functions inherited from MD_UISwitch | |
keyResult_t | processFSM (bool swState, bool reset=false) |
bool | debounce (bool curStatus, bool reset=false) |
Static Protected Attributes inherited from MD_UISwitch | |
static const uint16_t | KEY_PRESS_TIME = 150 |
Default key press time in milliseconds. | |
static const uint16_t | KEY_DPRESS_TIME = 250 |
Default double press time between presses in milliseconds. | |
static const uint16_t | KEY_LONGPRESS_TIME = 600 |
Default long press detection time in milliseconds. | |
static const uint16_t | KEY_REPEAT_TIME = 300 |
Default time between repeats in in milliseconds. | |
static const uint8_t | KEY_ACTIVE_STATE = LOW |
Default key is active low - transition high to low detection. | |
static const uint8_t | REPEAT_RESULT_ENABLE = 3 |
Internal status bit to return KS_REPEAT instead of KS_PRESS. | |
static const uint8_t | DPRESS_ENABLE = 2 |
Internal status bit to enable double press. | |
static const uint8_t | LONGPRESS_ENABLE = 1 |
Internal status bit to enable long press. | |
static const uint8_t | REPEAT_ENABLE = 0 |
Internal status bit to enable repeat key. | |
Extension class MD_UISwitch_Digital.
Implements interface for momentary ON switches, such as tact switches or micro-switches.
Switches can be wired as pull-up or pull-down. Pull-up switches are initialized with the internal pull-up enabled. Pull-down switches require an external pull-down resistor circuit. How the switch type is initialized depends on the parameters passed to the class constructor.
MD_UISwitch_Digital::MD_UISwitch_Digital | ( | uint8_t | pin, |
uint8_t | onState = KEY_ACTIVE_STATE |
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Class Constructor - simple pin.
Instantiate a new instance of the class. The parameters passed are used to define the hardware interface to the switch.
This form of the constructor is for a simple digital pin (ie, one digital pin).
The option parameter onState tells the library which level (LOW or HIGH) should be considered the switch 'on' state. If the default LOW state is selected then the library will initialize the pin with INPUT_PULLUP and no external pullup resistors are necessary. If specified HIGH, external pull down resistors will be required.
pin | the digital pin to which the switch is connected. |
onState | the state for the switch to be active |
MD_UISwitch_Digital::MD_UISwitch_Digital | ( | const uint8_t * | pins, |
uint8_t | pinCount, | ||
uint8_t | onState = KEY_ACTIVE_STATE |
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) |
Class Constructor - array of pins.
Instantiate a new instance of the class. The parameters passed are used to define the hardware interface to the switch.
This form of the constructor is for an array of digital pins. The data is not copied from the user code, so the array elements need to remain in scope and constant for the life of the object.
The option parameter onState tells the library which level (LOW or HIGH) should be considered the switch 'on' state. If the default LOW state is selected then the library will initialize each pin with INPUT_PULLUP and no external pullup resistors are necessary. If specified HIGH, external pull down resistors will be required.
pins | pointer to array of pin numbers to which the switches are connected. |
pinCount | the number of pin in the pins[] array |
onState | the state for the switch to be active |
MD_UISwitch_Digital::~MD_UISwitch_Digital | ( | ) |
Class Destructor.
Release allocated memory and does the necessary to clean up once the queue is no longer required.
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virtual |
Initialize the object.
Initialize the object data. This needs to be called during setup() to initialize new data for the class that cannot be done during the object creation.
Implements MD_UISwitch.
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virtual |
Return the state of the switch
Return one of the keypress types depending on what has been detected. The timing for each keypress starts when the first transition of the switch from inactive to active state and is recognized by a finite state machine whose operation is directed by the timer and option values specified.
Implements MD_UISwitch.