MD_UISwitch Library 2.2
Library for different types of User Interface switches
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#include <MD_UISwitch.h>
Public Member Functions | |
Class constructor and destructor. | |
MD_UISwitch_Matrix (uint8_t rows, uint8_t cols, uint8_t *rowPin, uint8_t *colPin, char *kt) | |
~MD_UISwitch_Matrix () | |
Methods for core object control. | |
virtual void | begin (void) |
virtual keyResult_t | read (void) |
Public Member Functions inherited from MD_UISwitch | |
MD_UISwitch (void) | |
~MD_UISwitch () | |
virtual uint8_t | getKey (void) |
void | setPressTime (uint16_t t) |
void | setDoublePressTime (uint16_t t) |
void | setLongPressTime (uint16_t t) |
void | setRepeatTime (uint16_t t) |
void | enableDoublePress (boolean f) |
void | enableLongPress (boolean f) |
void | enableRepeat (boolean f) |
void | enableRepeatResult (boolean f) |
Protected Attributes | |
uint8_t | _rows |
number of rows in the key matrix | |
uint8_t | _cols |
number of columns in the key matrix | |
uint8_t * | _rowPin |
array of pins connected to the rows | |
uint8_t * | _colPin |
array of pins connected to the columns | |
char * | _kt |
analog key values in a char string | |
Protected Attributes inherited from MD_UISwitch | |
state_fsm | _state |
the FSM current state | |
keyResult_t | _kPush |
storage for pushed key in FSM | |
uint32_t | _timeActive |
the millis() time switch was last activated | |
uint8_t | _enableFlags |
functions enabled/disabled | |
uint8_t | _RC = 0 |
RC integrator value. | |
bool | _prevStatus |
previous 'active' status for edge detection | |
state_db | _RCstate |
current RC debouning state | |
uint16_t | _timePress |
press time in milliseconds | |
uint16_t | _timeDoublePress |
double press detection time in milliseconds | |
uint16_t | _timeLongPress |
long press time in milliseconds | |
uint16_t | _timeRepeat |
repeat time delay in milliseconds | |
uint8_t | _lastKey |
persists the last key value until a new one is detected | |
int16_t | _lastKeyIdx |
internal index of the last key read | |
Additional Inherited Members | |
Public Types inherited from MD_UISwitch | |
enum | keyResult_t { KEY_NULL , KEY_DOWN , KEY_UP , KEY_PRESS , KEY_DPRESS , KEY_LONGPRESS , KEY_RPTPRESS } |
Protected Types inherited from MD_UISwitch | |
enum | state_fsm { S_IDLE , S_PRESS , S_PRESS2A , S_PRESS2B , S_PRESSL , S_REPEAT , S_WAIT } |
enum | state_db { S_WAIT_START , S_DEBOUNCE , S_WAIT_RELEASE } |
Protected Member Functions inherited from MD_UISwitch | |
keyResult_t | processFSM (bool swState, bool reset=false) |
bool | debounce (bool curStatus, bool reset=false) |
Static Protected Attributes inherited from MD_UISwitch | |
static const uint16_t | KEY_PRESS_TIME = 150 |
Default key press time in milliseconds. | |
static const uint16_t | KEY_DPRESS_TIME = 250 |
Default double press time between presses in milliseconds. | |
static const uint16_t | KEY_LONGPRESS_TIME = 600 |
Default long press detection time in milliseconds. | |
static const uint16_t | KEY_REPEAT_TIME = 300 |
Default time between repeats in in milliseconds. | |
static const uint8_t | KEY_ACTIVE_STATE = LOW |
Default key is active low - transition high to low detection. | |
static const uint8_t | REPEAT_RESULT_ENABLE = 3 |
Internal status bit to return KS_REPEAT instead of KS_PRESS. | |
static const uint8_t | DPRESS_ENABLE = 2 |
Internal status bit to enable double press. | |
static const uint8_t | LONGPRESS_ENABLE = 1 |
Internal status bit to enable long press. | |
static const uint8_t | REPEAT_ENABLE = 0 |
Internal status bit to enable repeat key. | |
Extension class MD_UISwitch_Matrix.
Implements keyboard matrix switches that need to be scanned to detect a keypress.
The class will scan a key matrix that typically have circuits and connections similar to that shown below. Each row and column is separately connected to a digital pin, and arrays of pin numbers are passed to the class constructor to allow the code to scan the matrix to determine which key has been pressed. Pins should be directly connected to the matrix without pull-up or pull-down resistors. The library does not make a copy of the pin arrays so they should remain in scope for the life of the object.
The class will only return a valid key press if only one key is pressed. If more than one key is pressed simultaneously, all the keys are ignored until just a single key is again detected.
MD_UISwitch_Matrix::MD_UISwitch_Matrix | ( | uint8_t | rows, |
uint8_t | cols, | ||
uint8_t * | rowPin, | ||
uint8_t * | colPin, | ||
char * | kt | ||
) |
Class Constructor.
Instantiate a new instance of the class. The parameters passed are used to the hardware interface to the switch.
The class will only return a valid key if just one key is pressed. If more than one key is pressed simultaneously, all the keys are ignored until just a single key is again detected.
The class does not make copies of the pin array so they should remain in scope for the life of the object.
rows | the number of rows in the key matrix. |
cols | the number of columns in the key matrix. |
rowPin | array of rows elements of ordered row pins to which the switches are connected. |
colPin | array of cols elements of ordered column pins to which the switches are connected. |
kt | the key table. An array of characters arranged in by column then row. |
MD_UISwitch_Matrix::~MD_UISwitch_Matrix | ( | ) |
Class Destructor.
Release allocated memory and does the necessary to clean up once the queue is no longer required.
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virtual |
Initialize the object.
Initialize the object data. This needs to be called during setup() to initialize new data for the class that cannot be done during the object creation.
Implements MD_UISwitch.
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virtual |
Return the key pressed of the switch matrix
Return one of the keypress types depending on what has been detected. The timing for each keypress starts when the first transition of the switch from inactive to active state and is recognized by a finite state machine whose operation is directed by the timer and option values specified.
Implements MD_UISwitch.